īut like other Backyard life-forms, she inevitably starts learning emotions as she goes along. Unquestioning of her mother's directives, she views herself as a obedient "tool" to be used to achieve a goal, and believes herself to be disposable once she achieves her mission. She views the orders of her " Mother" as absolute, having a machine-like determination to see her mission completed. She doesn't grasp the concepts of right or wrong, like or dislike, and is unable to place any kind of value on anything other than her assigned target. The ensemble is dark gray, dark green, and white in color.Īs a Valentine, Ramlethal is devoid of emotions, having no conscience of her own.
Ramlethal has a secondary outfit, in which she wears a blouse with puffy sleeves with ribbons on her collar and lower back, a short folded skirt, and her white straps on her thighs with no footwear. Continuing from the incident at Scandiva, she wears wraps on her arm and leg, which are now dark red. She also wears a brand new cap with shortened ears. While her shorts are unchanged, she now wears a sleeveless, black and neon green shirt below a white, double-breasted waistcoat that only shows her midriff. In Strive, her attire has been altered slightly from the Xrd games. Underneath the cape, she wears the minimum article of clothing, which comprises of white shorts, a broad white strap with round buckle worn as a tube top, and smaller versions of the aforementioned straps on her thighs and arms. This cape seems to possess an organic nature: the underside is flesh-like, and its edge possesses retractable saw-like teeth. Her outfit in battle is comprised of a black and white cap styled after a pair of animal ears, and a large white cape with shoulder pads and holes for her arms to pass through. Ramlethal has a dark-skinned complexion, white hair, and golden eyes with bronze highlights.